Nintendo

Tools Engineer (Retro Studios)

September 6, 2024
Full-Time

Retro StudiosFounded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch.DESCRIPTION OF DUTIES: Develops, maintains, and supports the Windows PC applications and libraries necessary for game content creation.Works with tool users and other engineers to determine tool requirements, then drives the implementation, documentation, maintenance, and improvement of these tools.Regularly performs technical reviews of current tools to identify deficiencies. Breaks down large tasks into actionable, trackable elements.Provides guidance to new engineers on how to tackle and think about different problems.Develops understanding and knowledge through performing work in new areas of the tools.Participates in code reviews. Identifies and proposes solutions for content creation bottlenecks. Estimates work as part of team iteration planning.*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

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