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Bachelor of Animation & VFX in 3D Modeling

Master the tools and techniques to pursue a career as a 3D modeler.

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Bachelor of Animation & VFX in 3D Modeling

Course Features

Qualification

Bachelor's Degree

Duration

2 years

Commitment

40 hrs weekly

Skill Level

Beginner to Intermediate

Delivery

Online mentorship, feedback, and support

Start Date

November 4, 2024

Led By

Experienced industry mentors

Features

Flexible schedules and small class sizes

Value

Affordable high quality education
Best-in-class curriculum powered by CG Spectrum
Experienced industry mentors
Flexible schedules and small class sizes
Affordable high quality education

Accredited degree in 3D modeling with training from industry pros

Learn industry quality asset creation, including characters, environments and props for film, TV, virtual production, and video games. Master specialized software, including Maya, ZBrush, and Substance Painter, and delve deep into production pipelines and creative workflows, building industry-relevant skills to prepare you for a successful career in 3D modeling.

Why study 3D modeling at Bletchley Institute, powered by CG Spectrum:

  • Gain the creative, technical, interpersonal, and conceptual skills and knowledge needed to succeed in the industry
  • Study with more flexibility (100% online)
  • Create industry-level work that recruiters will notice
  • Graduate in less time than a typical degree - 2 years instead of 3
  • Join a global community of 4000+ students, grads, and industry artists

This degree is offered through CG Spectrum Institute. CG Spectrum Institute (Provider ID PRV12023) is registered with the Tertiary Education Quality and Standards Agency (TEQSA), ensuring students receive a high-quality education and graduate with reputable qualifications.

3D Modeling Major

Enrol in an accredited degree that focuses on relevant industry skills

The Bachelor of Animation and VFX majoring in 3D modeling will teach you advanced hard surface and organic modeling techniques while you gain essential interpersonal skills and both practical and conceptual industry knowledge.

  • Sculpt a character with hair, clothing, and accessories, bring a creature to life with fur or scales, and build a realistic 3D environment.
  • Learn to texture, light, and render your work to create studio-quality turntables and scenes.
  • Gain a solid understanding of industry-standard practices, procedures, and workflows.
  • Build valuable interpersonal skills such as communication, problem-solving, and leadership.
  • Dedicated time to building your professional showreel and getting job-ready.

The below course outline reflects a full-time course load, which comprises three subjects per trimester and three trimesters per year over a two-year duration. Part-time study options are also available.

Course Pathways

Develop industry foundations with our 6 month Diploma, or continue into the full Bachelor's Degree to build more comprehensive skills.

Curriculum

By industry. For Industry.

Trimester 01

3D Modeling Foundations

Learn the basics of 3D modeling, including form, volume, lighting, and digital sculpting, as well as the difference between film and video game assets. Create 3D assets from scratch as you gain proficiency in software navigation and industry-standard tools while exploring professional workflows. You'll delve into texturing and rendering fundamentals using reference sourcing, UV layout techniques, and various processes and tools for finalizing 3D models with textures and rendering effects.

Film and Games Principles, Concepts and Innovations: Learning from History

A firm grasp of the historical foundations, theories, innovations, and principles shaping contemporary practices is vital for film and game artists. This subject uses case studies and documented evidence to delve into the historical, social, technical, and theoretical factors impacting the creative industries. You will analyze how innovations and technologies from one sector (e.g., games) are applied to the other (e.g., film), driving continuous transformation and progress.

Industry Overview: Pipeline and Production Processes

Game designers require a thorough understanding of production pipelines and processes to ensure efficient and timely project development. This subject introduces you to essential terminology, frameworks, and stages of these creative fields, emphasizing their interconnectedness. Examine the entire production journey, from inception to distribution, and delve into workflow frameworks unique to animation, VFX, and game studios, facilitating industry comparisons.

Trimester 02

Character and Environment Modeling

Create stylized 3D characters and environments, using industry pipeline processes and adhering to sculpting, form, volume, and lighting principles. From initial concept development to sourcing reference imagery and footage, you'll generate a character rig and craft your character in various poses before rendering it in a turntable. You'll also produce polished, pro-level meshes using retopology while becoming proficient in UV layout techniques for applying textures.

Art and Design Concepts and Principles

Delve into the theories and principles of color, light, and composition and their relevance in art movements, film, and video games. Analyze compositions and artworks, examining the integration of line, shape, space, depth, content, and style, recognizing their significance in creative endeavors. Through collaborative online discussions, you will get to compare and contrast historical and contemporary artworks, shedding light on the evolution of art and design theories and practices.

Communicate! Mode, Purpose and Context

This subject offers a broad overview of professional, ethical, and culturally sensitive communication in both oral and written contexts. Explore the significance of mode, context, and purpose, and investigate communication theories, models, and frameworks for facilitating interactions, transactions, and critiques. You'll gain insights into paralanguage, responsive listening, active collaboration, and delivering and receiving respectful feedback.

Diploma Exit

Students can choose to exit the bachelor's degree after trimester 02 with a diploma or continue their studies through to trimester 06 and earn their bachelor's degree.

Trimester 03

Creature and Hard Surface Modeling

Learn digital sculpting using industry-standard software ZBrush to incorporate elements like muscles, skin, scales, and fur into your 3D characters. Investigate biological theories relating to animal anatomy and the principles and processes underpinning the creation of detailed and anatomically realistic creature designs. You will also explore hard surface objects, including mechanical designs, examining the parameters and constraints that influence designs and impact their technical feasibility.

Concepts and Principles of Story and Visual Narrative

Discover the ways stories are crafted through single, multiple, or moving images. Beginning with the origins of storytelling, you will examine the fundamental concepts and principles that underpin visual storytelling. Literary elements like story arcs, hero's journey, Aristotle's three-act structure, linear and non-linear plots, visual metaphors, motifs, and symbolism are explored, and you'll get to analyze plot structure and character development.

Identifying and Solving Problems

In Identifying and Solving Problems, you will tackle everyday challenges with a foundation in theoretically sound problem-solving. Delve into the principles of creative reasoning, encompassing argument presentation and addressing unconscious bias. You will also explore frameworks for analyzing and reviewing artistic works, along with identifying and resolving creative, technical, and ethical issues in creative projects.

Trimester 04

Advanced Character Modeling

Realizing and delivering a film or game — on time and within budget — requires strategic thinking and strong organizational skills. Build your knowledge in complex management processes, asset pipelines, and project management systems that streamline the delivery of complex creative projects. You'll also study the processes and tools used to pass digital information through the pipeline, including how assets and shot sequences are managed.

Concepts and Principles of Lighting and Cinematography

Delve into two essential elements of compelling storytelling in film and games: cinematography and lighting. Cinematography and lighting are used to evoke specific moods or aesthetics; cinematography employs shot framing and camera angles, while lighting uses direction, quality, color, and environment. You will study the theoretical concepts and principles of lighting and cinematography, applying them to visual storytelling and photography in both real-world and digital contexts.

Managing Projects and Creative Assets

Realizing and delivering a film or game — on time and within budget — requires strategic thinking and strong organizational skills. Build your knowledge in complex management processes, asset pipelines, and project management systems that streamline the delivery of complex creative projects. You'll also study the processes and tools used to pass digital information through the pipeline, including how assets and shot sequences are managed.

Trimester 05

Advanced Environment Modeling and Layout

Digital environments start with examining real-world references. Referencing concepts of biodiversity, geology, geography, climate, and meteorology, you will build a detailed and realistic digital terrain. The environment you create will be populated with rocks, trees, and foliage using procedural techniques and tools that partially automate the creative process in order to assemble and render a believable final scene.

Leading with Integrity

This subject delves into self-assessment, team dynamics, conflict management, performance optimization, and effective leadership. With a creative business emphasis, examine ethical, inclusive practices and their impact on the performance of a business. You will also analyze case studies, hypothetical scenarios, and leadership strengths and weaknesses, learning from others' experiences to define success for individuals and companies.

Establishing and Sustaining Your Business

Gain valuable insights into the financial and legal obligations and responsibilities associated with running creative businesses and projects. Examine case studies and simulated scenarios representative of sole trading enterprises, partnerships, and large studios. You will also learn about budgeting and finance, taxation, superannuation, cashflows, profit and loss, bidding, IP, trademarking processes, and how to quantify your creative value.

Trimester 06

3D Modeling Capstone Portfolio

Throughout your degree, you will have built a comprehensive body of theoretical, technical, creative, and cognitive disciplinary knowledge and skills relating to 3D modeling. In Capstone Portfolio, you'll reflect critically on and review your catalog of work to plan, edit, and curate your best pieces into a cohesive portfolio/showreel that showcases your professional, artistic, and technical abilities and helps you confidently prepare to apply for roles in the industry.

Stepping Into Industry: Becoming a Proactive Practitioner

Adaptability and openness to new technologies are crucial in the dynamic industry of film and games. In Stepping Into Industry, you will employ a PESTLE (political, economic, social, technological, legal, and environmental) analysis to explore current and future trends in the creative sector and identify potential career paths. You are encouraged to reflect on their strengths, values, and adaptability, helping shape your future career choices.

Marketing Yourself and Your Work

Learn essential marketing concepts and how to shape a personal brand that aligns with your beliefs and values in order to stand out in a global digital market, whether working as a freelancer or at a studio. Acquire an understanding of target markets, customer needs, integrated marketing, handling challenges, and exploring motivations for success. You will also gain insights into managing the diverse, cross-cultural landscape of film and games.

Course Mentors

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