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Game Design Foundations

Learn game design online and turn your passion for games into a career

$ 9,999.00 USD

$ 12,499.00 USD
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Game Design Foundations

Course Features

Qualification

Industry Certificate

Duration

9 months

Commitment

20 hours weekly

Skill Level

Beginner to Intermediate

Delivery

Weekly mentorship, feedback and support

Start Date

July 1, 2024

Led By

Experienced industry mentors

Features

Flexible schedules and small class sizes (5 max)

Value

Affordable high quality education
Best-in-class curriculum powered by CG Spectrum
Experienced industry mentors
Flexible schedules and small class sizes (5 max)
Affordable high quality education

Learn game design from the experts

Uncover what makes a video game compelling and build foundations in designing game systems. Gain confidence in navigating industry-used software, including Unreal Engine and Photoshop, and explore essential game workflows.

Why study game programming at Bletchley Institute, powered by CG Spectrum:

  • Learn from game experts with real-world experience
  • Small group classes
  • We are an Unreal Authorized Training Center and Academic Partner
  • Blizzard Entertainment training partner

Using AAA case studies, learn to build immersive game levels and interfaces, combine different gameplay systems to create more engaging experiences, and discover what it takes to launch a successful game.

Curriculum

Industry-focused online course to launch your career as a game designer

Essentials of Game Design - 12 weeks

  • Understand what a game and game systems are and how to design them
  • Design compelling game systems, quests & objectives
  • Design core gameplay mechanics
  • Add visuals to enhance levels
  • Start learning the Unreal game engine and building simple prototypes

Weekly Breakdown:

  1. Introduction to Game Systems
  2. System Design
  3. Communicating
  4. Visual Design
  5. Game Genres
  6. Core Systems
  7. Development Process
  8. Single Player Design
  9. Technical Design
  10. Level Design
  11. Prototyping
  12. Creating a Prototype

Core Game Design Principles and Prototyping - 12 weeks

  • Design advanced game systems, maps and assets
  • Create a compelling game pitch
  • Use the Unreal Engine to design and build games
  • Whitebox a level in Unreal Engine

Weekly Breakdown:

  1. Core Systems
  2. Player Systems
  3. Level Design
  4. Implementing Gameplay
  5. Systems in Levels
  6. Whiteboxing
  7. Combat Systems
  8. Characters & Animations
  9. NPCs
  10. Advanced Level Gameplay
  11. Detailing Levels
  12. Polishing

Professional Game Design and Implementation - 12 weeks

  • Create a compelling shooter project in Unreal Engine
  • Design and create amazing combat in action games
  • Implement complex AI in Unreal
  • Design complex objects in the game which players can use

Weekly Breakdown:

  1. Worldbuilding
  2. Stories to Quests
  3. Map Layout
  4. Combat in Levels
  5. Landscapes
  6. FPS Prototyping
  7. A.I. in Levels
  8. FPS Mechanics
  9. Object Systems
  10. Interactions In Levels
  11. Implementing Quests
  12. Player Gameplay

Tuition

Flexible small group class are the best way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.

Upfront - Save 20%

$9,999

Pay as You Go - Save 10%

$12,078

9 monthly payments of $11,249

Financed Tuition

$12,499

Monthly payments as low as $258*

Course Mentors

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Full Name

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Full Name

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Game Design Foundations FAQs

Learn more

What are the software and hardware requirements?

Software: Students are required to use Unreal Engine, which is free to download. We also recommend that you purchase Photoshop/Illustrator (photography plan only) for the duration of your program. Free alternatives to Photoshop include GIMP/Inkscape.

Hardware: Students will need a dedicated graphics card and a computer that meets the minimum requirements for Unreal Engine and Photoshop. Please note: as the software we use is regularly updated, please check the specs against the latest available version at the time of enrollment.

Can I start in a later term if i have prior experience?

Occasionally, it is possible to skip ahead and start studying in later terms. We highly recommend that most students do not skip ahead as each subject covers a tremendous amount of information and skills that will be used throughout the entire program (and will require some catching up in your own time if skipped).

Term one is still incredibly challenging and covers a lot of material. It includes over 25 hours of lecture videos and there are over a dozen assignments students need to complete. All of the future course material will build upon this foundation.

The program will cover some basic concepts, teach the basics of using the Unreal Engine, teach the fundamentals of system and level design, and teach you how to deconstruct games properly and design using a systemic approach. 

If you have not released an indie game or worked professionally to design PC/Console AAA games, we highly recommend you do not skip the first term. Even if you have designed mobile games, VR, or other genres or platforms of games, we do not recommend skipping it as the nuances are different in each platform.

If you want to be considered for skipping the first term, you must submit a portfolio to be reviewed and considered. The portfolio must include:

  • Example Pitch Deck, Game Pitch, and a Game Design Document (GDD) for a major action, adventure, role-playing, shooter or other mainstream AAA PC/console game.
  • Whitebox-level prototype in Unreal Engine or Unity.
  • Example PLAYABLE level or game built in Unreal Engine or Unity. It must also be action, adventure, role-playing, shooter, or other mainstream AAA PC/console game.

This will ensure that you are familiar with the right materials, concepts, and tools to design new game concepts and build them in a game engine.

If you are unsure if your skills are sufficient, send us your portfolio when you apply, and we'll arrange for the department head to review it and, depending on the circumstances, a student interview.

What are the prerequisites for the Game Design Foundations program?

Age Minimum

The minimum age to be able to enroll in our career track programs is 16. We require parent or guardian consent during the enrollment process for applicants under 18.

English Proficiency

We expect our students to have a good understanding of written and spoken English. There’s no specific ’level'; however, you must be able to understand video tutorials in English (no subtitles) and speak with your mentor in English during your live Q&A session.

Computer Literacy

To be successful in this program, you will need basic computer skills and a computer that meets the minimum specifications (see next question).

What game design careers can I explore post-graduation?

This program gives you an excellent understanding of game design fundamentals. Depending on your level of commitment, skills, and portfolio pieces, you may be ready to start applying for entry-level artist positions such as:

  • Game Designer
  • Systems Designer
  • Level Designer

Students also gain access to additional career services to support them in their job hunt. The Bletchley community is another great resource—you can network and find out about game development job vacancies through graduates and mentors already working in the industry.

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